If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
December was a busy month for the one-man dev team at PiBoSo. Their MX Bikes title was updated twice, and you can see the changelogs below:
MX Bikes beta15c
Changelog:
fix: tyre simulation on wet asphalt
fix: online records
fix: bike selection page
fix: UI lists sort slowdown
fix: terrain rendering improvements
new: support for pitboard paint
MX Bikes beta15d
Changelog:
fix: “unlocked” riding views tilt
fix: terrain rendering bugs
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