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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Last week I posted about Motorsport Games announcement that they were moving to acquire the shares of 704Games owned by PlayFast. On Monday, unannounced on their Web site, they agreed to acquire the last 10.1% of the outstanding common stock of 704Games owned by Ascend. After closing of these transactions Motorsport Games will own 100% of the outstanding common stock of 704Games.

As I said, they chose not to post this on their news page on Monday, but you can find it on finance Web sites and it is mentioned that they had made the offer in their PlayFast announcement. The news now, of course, is that it appears to have been accepted.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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