Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Embracer, the parent of Milestone and former parent of Saber Interactive had previously announced that they ceased restructuring, but a few days ago announced a plan to split the company into three standalone entities named Asmodee Group, Coffee Stain & Friends and Middle-earth Enterprises & Friends.
Reading through the documentation, things get interesting once you note that Asmodee now holds most of the debt of Embracer group and, similar to Toys R Us in the United States, seems poised to be saddled with debt it did not generate, and left to take the fall.
Whoever it was at JP Morgan, BNP Paribas, SEB, Societe Generale and Swedbank that just gave Asmondee a EUR 900 Million loan maturing in 1.5 years that the company couldn’t pay back in less than four even at their best profit projections, must be a big fan of table top gaming.
Who would have thought that such an aggressive period of acquisitions and spending would lead to debt and layoffs? Everyone. It’s only been seen again, and again, and again. Whether it was Papyrus, Geoff Crammond or Motorsport Games, it never ceases to amaze me how often the guy at the top can hold their position or walk away with a big payoff while lower level staff – the ones actually making the product – get to post on LinkedIn about how devastated they are.
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