Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Embracer, the parent of Milestone and former parent of Saber Interactive had previously announced that they ceased restructuring, but a few days ago announced a plan to split the company into three standalone entities named Asmodee Group, Coffee Stain & Friends and Middle-earth Enterprises & Friends.
Reading through the documentation, things get interesting once you note that Asmodee now holds most of the debt of Embracer group and, similar to Toys R Us in the United States, seems poised to be saddled with debt it did not generate, and left to take the fall.
Whoever it was at JP Morgan, BNP Paribas, SEB, Societe Generale and Swedbank that just gave Asmondee a EUR 900 Million loan maturing in 1.5 years that the company couldn’t pay back in less than four even at their best profit projections, must be a big fan of table top gaming.
Who would have thought that such an aggressive period of acquisitions and spending would lead to debt and layoffs? Everyone. It’s only been seen again, and again, and again. Whether it was Papyrus, Geoff Crammond or Motorsport Games, it never ceases to amaze me how often the guy at the top can hold their position or walk away with a big payoff while lower level staff – the ones actually making the product – get to post on LinkedIn about how devastated they are.
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