Humble logo
Humble is a legal cross-platform reseller of books, software and games for digital download from stores that include Steam, Epic and GOG.

Please consider using the RSC affiliate link to make purchases.
Humble partner logo
 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Milestone have released a press release detailing the renewed career mode in MotoGP 23. This builds on the previous preview they’d posted on their Web site. It covers much of the same information, but is a lot more wordy. If you’re on the fence about a purchase certainly check out the text below.

Press release:

ANYONE CAN BE A TWO-WHEEL LEGEND WITH MotoGP™23
MILESTONE AND DORNA REVEAL THE NEW DESIGN OF THE CAREER MODE

MILAN, ITALY, MAY 18, 2023: Milestone and Dorna Sports S.L. reveal the new design of the MotoGP™23 career mode, which has always been one of the most important features of the MotoGP™ videogame franchise. This year, it comes with a renewed and even more realistic, dynamic and social formula. A feature that everyone will be able to fully enjoy, thanks to the new neural aids, a system where realism and approachability meets in perfect balance.

There are many aspects to cover, so let’s go in order.

THE NEURAL AID SYSTEM

The Neural Aid System will help beginners to learn the ins and outs of riding thanks to an advanced AI support system, based on neural network technology. This innovative feature will assist riders with braking, acceleration and handling, for a seamless and more immersive riding experience.

The system is carefully calibrated to ensure enjoyment for all, while the players who want to master the game will find in the MotoGP™ Academy the best tools to improve their riding style and performance.

Detailed descriptions will guide the players along the track, teaching them how to ride each section faster and more effectively.

AN APPROACHABLE CAREER

In MotoGP™23, the Career mode starts at the end of a Moto3™ championship. Easier to master compared to the bikes of the MotoGP™, these bikes will allow players to get familiar with the mechanics of this new edition. Depending on the results, players will be able to stay for another season in the same category or move up to Moto2™, or even forge ahead to race directly in MotoGP™. This will satisfy both who wants to experience all the different physics of the bikes and compete against the riders in all three categories, and the players who might prefer to skip directly to the higher class.

Before every season players will be able to choose if they want to race a short 10-round calendar or the official one, which includes all the 21* rounds of the world championship.

TURNING POINTS

MotoGP™23 introduces Turning Points, which are key decision-making moments in the game that will affect players’ career. During each season, players will encounter a variety of scenarios, each with different objective to achieve. Depending on the results obtained on track, each career path will take a different turn; for instance, from the initial tests to the Summer Break, based on their performance, players will be able to decide whether to renew with the same team, stay in their class, or move up.

Objectives will not only consist of winning races but will also influence motorcycle development, allowing players to enjoy the game’s nuances.

This new career design will thus offer long-term challenges that can only be experienced by playing multiple seasons and exploring all the game’s content.

THE SOCIAL NETWORK, RESPONSIBLY

MotoGP™23 has an innovative career mode that shifts the focus from team manager to rider. The career mode adapts to the players’ performance and features a fictional social network that emphasizes their digital personality of their alter ego. The narrative of the game includes comments from opposing riders that are linked to career objectives. The players’ social behaviour will influence the response of the artificial intelligence during the race.

For example, if players are too aggressive on the track, opponents may ask them to behave more appropriately. Players have now the option to comply or to respond aggressively, with the risk to create heated rivalries. This will result in different levels of competitiveness, which will affect the gameplay. In the long term, having a negative relationship with other riders will make it difficult to form alliances. In the end, the game focuses on the consequences of social interactions in the racing world.

TEAM DYNAMICS

Having a good reputation is crucial as it affects the way other riders react and also the objectives assigned to the players by their team. And beware: failing to achieve them might get you fired at the end of the season!

The game now offers a more realistic approach when joining a team, with only two spots available, so players will have to compete with the official riders and prove their value. For instance, to become enter the Ducati team, players must first demonstrate their ability with satellite teams like Team Gresini MotoGP, Pramac Racing, or VR46 Racing. Another example of emerging dynamics concerns the newly entered teams such as GasGas Factory Racing, whose overall goal will be to finish in the top 15 at the end of the championship. In case players perform even better and manage to be in the top 10 before the summer break, a turning point is proposed and they will have the opportunity to earn the same bike development upgrades as the KTM official team.

INTELLIGENT DEVELOPMENT

In MotoGP™23, the first rider of each team is responsible for the motorcycle’s development. To make their voices heard, players will have to demonstrate that the role of second rider is just not enough for them. Turning Points will allow players to climb the ladder and direct the team’s technical development during tests. This applies also to AI-managed teams, whose motorcycles start with basic parameters and progress as technical development advances, which could result in unpredictable consequences for each season’s rankings.

Once in the first rider role, players must analyse not only their own performance but also their most competitive rivals’ and understand how to lead the technical development. Reading the MotoGP™23’s Social Network and the comments of the other riders, players must understand who to keep an eye on. Opponents will change their performances every time, based on the vehicle they are racing on and how they ended the previous season. This will affect the hierarchies within their teams, resulting in each season being different from the previous one.

*Career mode includes Kazakhstan Grand Prix and Indian Grand Prix.

About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as own IPs Ride and Gravel. For more information please visit www.milestone.it

About PLAION

PLAION is a leading independent developer and producer of games and entertainment products, with nine development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.