As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Lords and ladies of the tiny changelog, Milestone, have graced their subjects with a new patch that does the two things I was able to fit into the post title. So, I guess, I’ll repeat it here. Check out the changelog below.
Changelog:
– Fixed issues with the helmets of some MotoGP™ riders.
– Improved the performance of the MotoE opponents.
Note: A tiny changelog isn’t necessarily a bad thing, but I have to amuse myself somehow. LET ME LIVE!
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