Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Pun intended.
Milestone will start to make stopping play a greater role with their new MotoGP 21 title as you’ll feel the effects of hotter temperatures and greater wear caused by selecting the wrong setup affecting your braking distance, and ultimately causing you to lose pace compared to other racers.
Check out the trailer below
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