Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Milestone released an update on Thursday that added some nice features to their MotoGP 21 title. The most welcome is that you can now join an in-progress qualifying session instead of waiting for the small gap between an ending race and started qualifying session.
-Adding “Join in progress” in multiplayer game modes
-Adding support for wet suits
-Review of the weather condition percentage
-Fixed bug on the Autodrive
-Minor updates on bikes exhausts
-Minor fixes