Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Milestone released a first gameplay trailer today, presenting the ‘Long Lap Penalty’ feature which has been added to the software. In the video you can see the player jump the start and be assessed a penalty, continuing the lap, before serving the penalty in the additional chicane in the final corner to start the next one.
I expect that this will be a series of videos, one for each feature they want to promote. I’m personally most interested to see the bike recovery (fallen riders are supposed to retrieve their bike rather than just ghost back onto the race track).
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