Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Milestone have released a new patch for Monster Energy Supercross 6 that appears to fix a lot of graphical issues and improve AI.
Changelog:
– Improved AI’s performance on realistic difficulty setting.
– Fixed the point scoring UI in some The Showman challenges.
– Improvements on rider customization.
– Fixed graphical glitch on some official riders’ neck.
– Improved HDR tuning.
– Fixed graphical glitch on some official bikes front wheel.
– Fixed stickers positioning in livery editor.
– Fixed the replay cameras not working properly in Time Attack.
– Various fixes and improvements.
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