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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Milestone have released their sixth AMA Supercross title and I guess that’s a good thing? I’ve had a hard time getting onboard with Milestone titles for the past year or two as I feel their quality has dropped away a little bit. The SBK 22 title was basically thrown out the door with a lot of issues, and abandoned, so this would make me wary of buying this title as well. Hopefully I’m wrong.

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Press release:

MONSTER ENERGY SUPERCROSS – THE OFFICIAL VIDEOGAME 6 OUT TODAY

Theale, UK – 9 March, 2023 – Milestone and Feld Motor Sports, Inc. are pleased to announce the release of Monster Energy Supercross – The Official Videogame 6. The only licensed Supercross videogame featuring official riders and tracks from the 2022 season is now available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam for Windows PC. The PlayStation version supports Free Upgrade from PS4 to PS5, while the Xbox version features Smart Delivery.

With 8 different game modes, the new chapter of the historic franchise promises to deliver the true spirit of Supercross, bringing together the love for competition and the desire to freely enjoy dirt bikes.

Racing legend Jeremy McGrath will mentor riders throughout their journey into the world of Supercross: from initial tutorials and challenges in the Supercross Academy to customised quests and trainings, the “King of Supercross” will guide both newcomers and returning players to master a newly renovated gameplay that is both realistic and rewarding. Regardless of their initial skill level, players will find a number of new tools and settings that allow complete customisation of riding aids (e.g. auto steering, auto brakes, auto throttle, etc.), and bike set-up options. Finding the right setting on the bike will be crucial to reach the top in the career mode, climbing the ladder from the first races in the 250SX Class to fighting for the 450SX Class championship title.

Riding is a lifestyle and just like in real life, Monster Energy Supercross – The Official Videogame 6 players can decide to enjoy their bikes beyond racing. The new Supercross Park is the perfect place to relax and chill alone or with friends; a massive free-roaming environment with five different areas containing huge jumps, original tracks, and so much to explore away from the pressure of competition. Riders will enjoy going full throttle down the Peak as well as launching themselves into exhilarating stunts at the Airport while darting through hangars and abandoned aircrafts; the most curious might try to dig into the secrets of the Quarry, while at the Stadium everyone will feel like the champion of the arena. Free-roaming aside, in the fifth area – inspired by the real-life FanFest – players can recover from injuries through the dedicated challenges of the Rider Shape System or take on special missions from Jeremy McGrath to improve their skills.

Also, a brand-new game mode to be played in split-screen will spice up the fun with friends: the Rhythm Attack consists of quick 1v1 shootout races on a straight section. No turns, no second chances: riders will compete in a single-elimination tournament until the champion is crowned.

Two new additions will enrich the online experience: for the first time, full console cross-play enables online matchmaking across every console system, while a new ranking system will constantly track online accomplishments.

Finally, after the success of past editions, the helmet and track editors are back. Choosing from a wide range of design options, players can express their style and share their creations with the online community, also cross-platform.

Monster Energy Supercross – The Official Videogame 6 is now available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam for Windows PC .

Follow Monster Energy Supercross – The Official Videogame on the official website, Facebook and Instagram.

For more on PLAION UK, visit the official website and follow PLAION UK on Twitter, Instagram, YouTube and Twitch. For assets, visit the press server.

About Milestone
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as own IPs Ride and Gravel. For more information please visit www.milestone.it

About PLAION
PLAION is a leading independent developer and producer of games and entertainment products, with nine development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.

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