Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
One of the most dominant cars ever seen in motorsport the McLaren MP4/4 really should have won every race during the 1988 season – and came close to doing so. Powered by a Honda RA168 turbocharged V6 engine it took 15 poles and 15 wins from the 16 races that year, giving it a 93.8% winning percentage, and only losing one race at Monza due to a collision with a lapped car. Ayrton Senna took his first world title in this car, and McLaren won the constructors title for 1988.
The McLaren MP4/4 was included as historic content in F1 2019.
Added as historic content to F1 2020.