Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
In 2015 McLaren returned to Honda power with the RA615H but ultimately struggled for pace. While many, including the team and drivers, blamed the new engine for their woes, the chassis hadn’t been performing for a number of years and continued to struggle after the relationship with Honda broke down.
It was a poor year for McLaren, with just six points finishes.
Although the McLaren MP4-30 was released with F1 2015 (Codemasters, 2015), we have decided not to classify that as a simulation by our own terms. With that in-mind, the first simulation to carry this car was iRacing in 2015: