Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In 2015 McLaren returned to Honda power with the RA615H but ultimately struggled for pace. While many, including the team and drivers, blamed the new engine for their woes, the chassis hadn’t been performing for a number of years and continued to struggle after the relationship with Honda broke down.
It was a poor year for McLaren, with just six points finishes.
Although the McLaren MP4-30 was released with F1 2015 (Codemasters, 2015), we have decided not to classify that as a simulation by our own terms. With that in-mind, the first simulation to carry this car was iRacing in 2015: