Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally a development of the 1971 McLaren M16 Indy car, the McLaren M23 was an extremely successful car that served the team from 1973 to 1977 making use of a Ford-Cosworth DFV V8 naturally aspirated engine. It took 14 poles, 16 wins, two drivers titles and a constructors championship. In its final year of competition it was most certainly more competitive than the new McLaren M26, and the drivers had to be asked by management to move onto the newer car.
1976 McLaren M23-D released as historic content with F1 2019.