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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Originally from Inside Mac Games. November, 1996.

Steven Carter is the Macintosh Product Manager for Thrustmaster, Inc. Thrustmaster has been a longtime supporter of the Mac market, and has recently announced the Formula T2 driving wheel with pedals. We recently had a chance to squeeze a few answers out of Steve regarding the future of Thrustmaster and the Mac.

You can see all the answered edited into a single video below. Here are the questions asked prior to each clip:

– Tell us about your new Mac Product, the T2 wheel and pedals.
– When designing the T2 for the Mac, did you work closely with companies
like Papyrus in the developement process?
– Is Thrustmaster committed to the Mac market when it comes to releasing
new products?
– Does Apple’s success or lack of it affect your decisions to enter the Mac market with specific products?
– What’s in the future for Thrustmaster and the Mac?
– If there was one thing you could change about the mac gaming industry, what would it be?
– Do you see the competition from CH as a positive thing for Thrustmaster? That is to say, the bigger the mac market, the better for everyone?

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