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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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Bart Farkas

Originally from Inside Mac Games. November, 1996.

Steven Carter is the Macintosh Product Manager for Thrustmaster, Inc. Thrustmaster has been a longtime supporter of the Mac market, and has recently announced the Formula T2 driving wheel with pedals. We recently had a chance to squeeze a few answers out of Steve regarding the future of Thrustmaster and the Mac.

You can see all the answered edited into a single video below. Here are the questions asked prior to each clip:

– Tell us about your new Mac Product, the T2 wheel and pedals.
– When designing the T2 for the Mac, did you work closely with companies
like Papyrus in the developement process?
– Is Thrustmaster committed to the Mac market when it comes to releasing
new products?
– Does Apple’s success or lack of it affect your decisions to enter the Mac market with specific products?
– What’s in the future for Thrustmaster and the Mac?
– If there was one thing you could change about the mac gaming industry, what would it be?
– Do you see the competition from CH as a positive thing for Thrustmaster? That is to say, the bigger the mac market, the better for everyone?

View this video on YouTube. Please consider subscribing to RSC’s channel.

 
 
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