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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Originally included with Inside Mac Games. September, 1995.

In a recent visit to Boston, Inside Mac Games had a chance to sit down with three of the principals involved in the development of Papyrus Design Group’s IndyCar Racing II for the Macintosh. The folks at Papyrus, technically based in Somerville, MA, are the creators of the award winning PC simulations IndyCar Racing and NASCAR Racing. They are in the process of bringing these great simulations to the Macintosh. IndyCar Racing II will be released for the Mac in time for the Christmas season, and NASCAR Racing is due to hit the stores in the first quarter of 1996. We spoke with company president, Omar Khudari, who, along with David Kaemmer, started the company in his Cambridge kitchen in 1987 with a “war chest” of $2000. Papyrus now has about 80 employees and is growing steadily with sales last year of about $6 million. IMG also spoke with Rick Genter, the Technical Lead for IndyCar Racing II and NASCAR Racing, and Todd Farrington, the producer for IndyCar Racing II and NASCAR Racing.

You can see all the answered edited into a single video below. Here are the questions asked prior to each clip:

IMG to Khudari: What brings Papyrus to the Mac market after years of being a PC only developer?
IMG to Khudari: Indy Car Racing II will be released on the PC and Mac around the same time. Are there any advantages of releasing titles simultaneously across platforms?
IMG to Khudari: Can you give us any hints about Papyrus’ plans for the Mac market in the future?
IMG to Genter: How do you feel about the future of the PowerMac?
IMG to Genter: In the next few years, what is the PowerMac going to mean to the Mac games market?
IMG to Genter: Can you tell us about some Mac specific features in IndyCar II?
IMG to Genter: What attracts you to programming on the Macintosh?
IMG to Farrington: What makes IndyCar II more of a simulation rather than an arcade game?

View this video on YouTube. Please consider subscribing to RSC’s channel.

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