Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Motorsport Games have added local wireless multiplayer to NASCAR Rivals on Nintendo Switch. While I’m not really sure how much uptake there is going to be for this, it certainly is nice they did it. It won’t have taken an awful lot of development time as obviously local multiplayer has been in the sim since release with internal builds. That’s how they did the competitions on-site at NASCAR events.
Build notes:
Added Local Multiplayer (Wireless Play) game mode featuring support for up to 8 players via local wireless connection.
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