Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Motorsport Games have added local wireless multiplayer to NASCAR Rivals on Nintendo Switch. While I’m not really sure how much uptake there is going to be for this, it certainly is nice they did it. It won’t have taken an awful lot of development time as obviously local multiplayer has been in the sim since release with internal builds. That’s how they did the competitions on-site at NASCAR events.
Build notes:
Added Local Multiplayer (Wireless Play) game mode featuring support for up to 8 players via local wireless connection.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →