Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
The devs mentioned back in March that they’ve been working on the lighting, and the video below from their dev update shows their work on auto exposure is going really well:
I’m hoping that this may make LFS one of the first sims to properly light the cockpit of the car. Most other sims look most-noticeably odd at night when lit from behind by the headlights of another car. This lighting method may not have that issue.
Work on South City continues. Some screenshots:
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