Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The devs mentioned back in March that they’ve been working on the lighting, and the video below from their dev update shows their work on auto exposure is going really well:
I’m hoping that this may make LFS one of the first sims to properly light the cockpit of the car. Most other sims look most-noticeably odd at night when lit from behind by the headlights of another car. This lighting method may not have that issue.
Work on South City continues. Some screenshots:
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