If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Since I last covered them, the LFS developers have posted another couple of development updates here and here. For you visual learners, the one yesterday included a couple of images showing South City showing that smoke particles now read the lightmap (images show old and new):
A trailer showing off the updated South City has also been posted:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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