Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Since I last covered them, the LFS developers have posted another couple of development updates here and here. For you visual learners, the one yesterday included a couple of images showing South City showing that smoke particles now read the lightmap (images show old and new):
A trailer showing off the updated South City has also been posted:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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