Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Since I last covered them, the LFS developers have posted another couple of development updates here and here. For you visual learners, the one yesterday included a couple of images showing South City showing that smoke particles now read the lightmap (images show old and new):
A trailer showing off the updated South City has also been posted:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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