Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
LFS developer Scawen Roberts posted in the LFS forum on Saturday with their first update since July. This time with a couple of videos showing progress on day to night transitions. I have to say, it looks pretty slick, and it seems that they’re doing it the right way, trying to match things where they could be compared with photographs taken by a digital camera.
LFS is a racing simulation developed by a three man indie team and is considered to be one of the most realistic sims of all time despite it’s age.