If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
LFS developer Scawen Roberts posted in the LFS forum on Saturday with their first update since July. This time with a couple of videos showing progress on day to night transitions. I have to say, it looks pretty slick, and it seems that they’re doing it the right way, trying to match things where they could be compared with photographs taken by a digital camera.
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