If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The Live For Speed developer today posted an update in their forum for users following their progress on Direct X 11. Here are the main bullet points of information:
– Eric has been working on South City (some screenshots below).
– Trees now move with wind.
– LFS has been updated to DX11, this has improved the framerate over DX9 even with no visual changes at this time.
– Some older GPUs will no longer be supported.
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