Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Live For Speed developer today posted an update in their forum for users following their progress on Direct X 11. Here are the main bullet points of information:
– Eric has been working on South City (some screenshots below).
– Trees now move with wind.
– LFS has been updated to DX11, this has improved the framerate over DX9 even with no visual changes at this time.
– Some older GPUs will no longer be supported.
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