Share News

Facebook Twitter Reddit

Search

Featured Article

The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Game DatabaseRSC contains a database of 153 developers, 463 software titles, 374 cars, 42 bikes, 242 tracks and more...
Darlington Raceway

First seen in sim racing with NASCAR Racing (1994).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

In their 0.7F patch the LFS devs have improved support for mod approvals, made some graphical optimizations, increased controller input resolution and made multiplayer improvements.

Here are the full build notes:

Rim editor:

A complete rim profile cross section guide is now shown
Options for rim guide well offset and reverse mount
Points are a different colour in surface mode
Protection against adding duplicate or opposite surfaces
FIX: + and – buttons did not instantly update the 3D model

Spoke editor:

A wireframe of the tyre and rim are shown in “wire” view mode
A new 3D rim guide is included, representing a minimum steel rim
– alloy rims should exceed the guide as they are thicker
Separate show options for spoke / rim / tyre / guide
It is now possible to rename the first mapping in the list
A “rim” button is shown beside the first mapping (used for rim)

Export size reduction:

Option to include or exclude PNG textures when exporting for upload
– Exclude PNG to reduce file size and allow a faster upload
– This does not affect the appearance of a mod in game
– The PNG textures are not required for a functioning mod
– DDS (in-game textures) are included whichever option you choose
– PNG files can be useful if you allow derivatives of your mod

Engine editor:

Increased maximum value of “Turbo MOI Multiplier” to 2.0
– allows turbo to spin up more slowly (turbo lag)

Model limits:

Model limits are checked in all configurations
Rim and spoke limits are checked when you export the model
Triangle budget of 4240 is shared between Rim and Spoke objects
– rim objects produced in rim editor are convenient for most rims
– each surface of the rim object contains 120 triangles
– some wheels may be built entirely as a spoke object

Modeller:

Much faster “reduce detail” function
Set up a trace then click “guide” to create a line guide
– the guide is visible in most editor modes and all views
– options to hide/show the guide or draw it open/closed

Drag selection box:

Function to make drag box from points now available in points mode
Scale / rotate / shear axes are now hidden while making a drag box
Grey button shows drag info to avoid left buttons moving around

Typing individual values to align points:

ALT + click r/f/u numbers to set all selected points to same value
– relative values compared with last selected point not preserved

Merging subobjects:

You can now merge a subobject fully into another subobject
– this is a step towards moving a selection between subobjects
– triangles can now be transferred via an intermediate subobject

Modeller cutout screen:

FIX: Number of materials and material index were wrong for subobjects
– helps when optimising a model for frame rate by texture sharing

Misc:

A new set of vehicles is included with updated dash and wheels
Engine damage and shift light can be enabled in the dash editor
Command /rtex can be used to reload textures

Related Software

Live for Speed

LFS is a racing simulation developed by a three man indie team and is considered to be one of the most realistic sims of all time despite it’s age.

 
 
Cache | Cookie Policy | Race Sim Central © 1999 - 2025