This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
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Studio 397, a few days after previewing one of the AF Corse cars with dirt all over it have also tweeted some screenshots showing dynamic dirt build-up on the body of the Porsche Hypercar.
I don’t really want to post a news item every time they release a couple of screens, but these images reminded me of a World War II flight simulator and game called B-17 Flying Fortress – The Mighty Eighth, which also had build up over the course of a mission. You’d end a mission with holes in your wings, oil streaks down your wings, dead engine props and blackened wings behind any engines that had been on fire during the raid. The way the plane looked when the mission ended really told a story and seeing it build during the course of the sortie was really great… That’s basically what I meant in my post about the first screenshot.
So yeah, you could say I like the fact this has been modelled. However it should obviously be modelled across all surfaces, such as the windscreen, too.
Announced with the mention of a “24 Hours of Le Mans” title in the press release announcing the acquisition of Studio 397 and rFactor 2. This title is expected to use rFactor 2’s physics.