If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397, a few days after previewing one of the AF Corse cars with dirt all over it have also tweeted some screenshots showing dynamic dirt build-up on the body of the Porsche Hypercar.
I don’t really want to post a news item every time they release a couple of screens, but these images reminded me of a World War II flight simulator and game called B-17 Flying Fortress – The Mighty Eighth, which also had build up over the course of a mission. You’d end a mission with holes in your wings, oil streaks down your wings, dead engine props and blackened wings behind any engines that had been on fire during the raid. The way the plane looked when the mission ended really told a story and seeing it build during the course of the sortie was really great… That’s basically what I meant in my post about the first screenshot.
So yeah, you could say I like the fact this has been modelled. However it should obviously be modelled across all surfaces, such as the windscreen, too.
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