Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 released a hotfix for Le Mans Ultimate last week, addressing some software crashes and force feedback issues.
Patch notes:
Fixed Crashes on exiting the game, caused by Thrustmaster & Changing video driver to another monitor
Fixed repair damage pit menu option not always showing
Fixed laptimes not recording in race results file
Force Feedback (FFB)
FFB improvements to prevent cutting out intermittently mid corners.
Added logging to help investigate further issues
Reverting changes made in Patch 3 for FFB Levels too low on LMP2 and GTE (Aston Martin Vantage GTE, Corvette C8R GTE, Ferrari 488 GTE, Oreca 07 LMP2, Porsche 911 RSR GTE)Sebring International Raceway
Rolled back ability to start timed laps straight out of the pits due to race exploit.Autodromo Nazionale Monza
Fixed advertising material error on concrete wall at pit entrance
Announced with the mention of a “24 Hours of Le Mans” title in the press release announcing the acquisition of Studio 397 and rFactor 2. This title is expected to use rFactor 2’s physics.