As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 released a hotfix for Le Mans Ultimate last week, addressing some software crashes and force feedback issues.
Patch notes:
Fixed Crashes on exiting the game, caused by Thrustmaster & Changing video driver to another monitor
Fixed repair damage pit menu option not always showing
Fixed laptimes not recording in race results file
Force Feedback (FFB)
FFB improvements to prevent cutting out intermittently mid corners.
Added logging to help investigate further issues
Reverting changes made in Patch 3 for FFB Levels too low on LMP2 and GTE (Aston Martin Vantage GTE, Corvette C8R GTE, Ferrari 488 GTE, Oreca 07 LMP2, Porsche 911 RSR GTE)Sebring International Raceway
Rolled back ability to start timed laps straight out of the pits due to race exploit.Autodromo Nazionale Monza
Fixed advertising material error on concrete wall at pit entrance
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