If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have released a couple of hotfixes to go along with their recent major patch. These small updates fix game crashes when switching event type, remove cone contact from impacting safety ratings and reversed an issue with the UI caused by a previous update.
Fixed regression in UI rendering DLL in Patch 1 from Hotfix 3
Fix for a crash type when moving between different event types (Race Weekend to Practice Servers or to Race Servers)
Fix for Porsche windscreen becoming opaque
Removed contacts with cones from online Safety Rank impact
Improved the SR’s lap invalidation code for laps with car contact
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