Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 have released a couple of hotfixes to go along with their recent major patch. These small updates fix game crashes when switching event type, remove cone contact from impacting safety ratings and reversed an issue with the UI caused by a previous update.
Fixed regression in UI rendering DLL in Patch 1 from Hotfix 3
Fix for a crash type when moving between different event types (Race Weekend to Practice Servers or to Race Servers)
Fix for Porsche windscreen becoming opaque
Removed contacts with cones from online Safety Rank impact
Improved the SR’s lap invalidation code for laps with car contact
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