Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
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When Image Space Inc. halted development on rFactor 2, Dutch company Luminis colaborated with Marcel Offermans (a software developer who had previously worked with ISI) to form a new company around the product, bringing over a number of the former ISI production team.
In 2021 Studio 397 and the rFactor 2 product were acquired by Motorsport Games who intended to both continue rF2 development and use the engine for other licensed racing titles under their own name.