Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Motorsport Games Australia have deployed an update to Steam for KartKraft that reconnects it with a newly-migrated backend service. The process took a couple of days to complete and is still somewhat work-in-progress until some temporarily disabled features are brought back online.
Official notes:
– Migrated the backend database and accounts system to a new service.
– Races and Time Trial are temporarily disabled in this release. They will return soon.
– A large amount of underlying game code has changed so please do report any bugs!
– Physics remains unchanged.
The update is a whopping 11GB, which according to developer comments in Discord is “mostly just a rearrangement of files”, though they also stated that “under the hood it actually contains substantial changes. Many months worth of development. Not too many new features enabled yet though.”
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