Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Motorsport Games Australia have deployed an update to Steam for KartKraft that reconnects it with a newly-migrated backend service. The process took a couple of days to complete and is still somewhat work-in-progress until some temporarily disabled features are brought back online.
Official notes:
– Migrated the backend database and accounts system to a new service.
– Races and Time Trial are temporarily disabled in this release. They will return soon.
– A large amount of underlying game code has changed so please do report any bugs!
– Physics remains unchanged.
The update is a whopping 11GB, which according to developer comments in Discord is “mostly just a rearrangement of files”, though they also stated that “under the hood it actually contains substantial changes. Many months worth of development. Not too many new features enabled yet though.”
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