Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Build 0.1.0.2309 of KartKraft is now live. Please restart Steam if you do not see the update. The developers have disabled weather with this update, but have added an element that will work with it in the future: Dynamic sky!
Here are the update notes:
New: Dynamic skies with improved lighting for all tracks. Weather currently locked to cloudy/overcast.
New: Added new camera view when returning to pits. Placement is temporary until team tents are placed.
New: Added backlights to Alfano and Mychron data loggers.
Fixed: Bug which caused track wear to be invisible.
Removed: Removed FFB skip steps preference as it is no longer required with the new FFB algorithm.
Improved: Adjusted high and ultra shadow quality settings to reduce appearance of floating vehicles. High settings are equivalent to Ultra in previous builds, with Ultra now including extra shadow detail
Improved: Increased friction coefficient on kerbing from 0.7 to 0.8
Improved: NTK mod track has been updated, now with kerb placements.
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