Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Black Delta Trading Pty Ltd (Black Delta) were a Melbourne-based games development studio that produced KartKraft. In 2021 they were acquired by Motorsport Games and their head of studio, Zach Griffin, promoted to Director of Technology at Motorsport Games. Black Delta was renamed Motorsport Games Australia.
Motorsport Games Australia have been quietly working behind the scenes for years on the licensed IndyCar title, and left KartKraft users feeling a little abandoned in the process despite a “full release” branding exercise for KartKraft in January, 2022. Unfortunately, this week, Motorsport Games announced that the studio was being shut down, and all staff appear to have been laid off, including Zach, according to an SEC filing from the week before.
The likelihood of KartKraft ever continuing development is basically nil, in my opinion. That’s such a massive shame. It really was just so good, and had the potential to be great.
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