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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

The newly-renamed ‘Motorsport Games Australia’ studio released their first update of the month today. Build 0.1.0.2992 seems to be largely focussed on the menus and their usability.

IMPROVEMENTS
– Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future.
– Added more telemetry output: Vehicle world position, session elapsed time, session name, track name, track address, track country code.
– Added the ability to manually drive in to the pits during practice sessions.

VR
– Improved VR input for menus. Menus now default to using mouse, with an option to switch to gaze input available in Settings > VR.
– Added new setting to fine tune world scale in VR. Use this setting only if the world feels “wrong” to you. Default of 100% should be correct for 99% of people. Available in Settings > VR.
– Added an option to switch between Headphones (head-tracked) and Speaker (non-head-tracked) mode for audio. Available in Settings > VR.
– Fixed a bug which caused VR settings to be invisible.

Input
– Fixed issue preventing the ability to bind G27 clutch pedal.
– Improved FFB fade in when returning to driving. Now much faster and more direct.

Screenshot by Clemens on KK discord.

Small update released changing the version number to 0.1.0.2995:

Contains a small hotfix for session and track config telemetry output, which was missing a frame identifier

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