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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Hot on the heels of today’s announcement that KartKraft has been acquired by Motorsport Games comes an update for the software itself.

Release notes:

– Reduced load sensitivity of MG Yellow tyres
– Reduced default brake strength for newly purchased KA100 vehicles so braking is much easier to control
– Fixed bug where some wheels would auto-centre when using a 180 degree steer limit
– Fixed input errors when attempting to play using gamepad with a correctly bound but unplugged steering wheel
– Fixed some glitches in input settings menu when using wheel controls
– Fixed some undesirable wheel forces when retiring from race
– Added a 2sec fade in for FFB when transitioning to driving. (This will be improved for rolling/flying starts in a future update.)
– Added a mild FFB soft-lock at steering wheel limits
– Added a debug launch option -DebugUDPTelemetry. If set, all telemetry will be logged to project_k.log for debugging problems with motion rigs. Warning: use sparingly, and remember to turn it off, as it can result in very large log files.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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