Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Hot on the heels of today’s announcement that KartKraft has been acquired by Motorsport Games comes an update for the software itself.
Release notes:
– Reduced load sensitivity of MG Yellow tyres
– Reduced default brake strength for newly purchased KA100 vehicles so braking is much easier to control
– Fixed bug where some wheels would auto-centre when using a 180 degree steer limit
– Fixed input errors when attempting to play using gamepad with a correctly bound but unplugged steering wheel
– Fixed some glitches in input settings menu when using wheel controls
– Fixed some undesirable wheel forces when retiring from race
– Added a 2sec fade in for FFB when transitioning to driving. (This will be improved for rolling/flying starts in a future update.)
– Added a mild FFB soft-lock at steering wheel limits
– Added a debug launch option -DebugUDPTelemetry. If set, all telemetry will be logged to project_k.log for debugging problems with motion rigs. Warning: use sparingly, and remember to turn it off, as it can result in very large log files.
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.