Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Hot on the heels of today’s announcement that KartKraft has been acquired by Motorsport Games comes an update for the software itself.
Release notes:
– Reduced load sensitivity of MG Yellow tyres
– Reduced default brake strength for newly purchased KA100 vehicles so braking is much easier to control
– Fixed bug where some wheels would auto-centre when using a 180 degree steer limit
– Fixed input errors when attempting to play using gamepad with a correctly bound but unplugged steering wheel
– Fixed some glitches in input settings menu when using wheel controls
– Fixed some undesirable wheel forces when retiring from race
– Added a 2sec fade in for FFB when transitioning to driving. (This will be improved for rolling/flying starts in a future update.)
– Added a mild FFB soft-lock at steering wheel limits
– Added a debug launch option -DebugUDPTelemetry. If set, all telemetry will be logged to project_k.log for debugging problems with motion rigs. Warning: use sparingly, and remember to turn it off, as it can result in very large log files.
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