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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

Ralt RT3-84 + More

Revs

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Zach Griffin of Black Delta today posted in their discord about build 0.1.0.2620. He fully explained everything, so I have simply included his wording…

In my opinion this sim has the best feeling karts on the market. I’m usually pretty happy with every update. Changelog and screenshots below the patch details.

Details:

New input system
The input system has been completely re-designed and built from the ground up to make setting up wheels and controllers a seamless experience via a calibration wizard. This has the added benefit of simplifying the UI since we’ve been able to remove invert/min/max settings for each analogue input (Throttle/Brake/Clutch/Steering).
Please note that these changes mean all players are required to set your controls up again

Test Drive
We’ve added a new test drive menu in preparation for the release of our upcoming track modding tool. This is the result of a large refactor to the map loading system which can now discover and load tracks dynamically at runtime.

HUD
Individual HUD elements can now be positioned on the screen using the mouse to better accommodate players’ preferences. They can also be toggled on/off by right clicking on the screen and selecting the appropriate widget type.
Note that this feature is not available in VR at this time.
Driver numbers are now are now rendered on the placings widget similar to MotoGP

FreeTrack
KartKraft now has support for FreeTrack, the open source equivalent to TrackIR which provides six degrees of freedom (6DOF) head tracking via a webcam. This can be configured in the ‘Camera’ settings menu.

Audio
We’ve now added a slider to control the volume of your opponents which some users have reported as being too loud. This is available under the ‘Sound’ settings menu.

FFB Defaults
The default force feedback strength setting has been increased to be consistent with forces felt in real life. This is particularly important for non direct drive wheel users that spin when applying the throttle out of corners, due to a lack of corrective forces being felt through the wheel when experiencing power-on oversteer. We strongly recommend that players increase this setting to a value as high as they can handle.

Timing and exploit fixes
The method of live delta calculation for the session fastest lap and personal fastest lap has been improved, resulting in much greater accuracy through all sectors. Previously this could fluctuate with a margin of error around 1 tenth of a second.
We’ve tracked down a bug that some players were unknowingly exploiting to gain time during leaderboard attempts. This was caused by floating point (im)precision that could result in laptimes up to a second faster than real-time when a session was run for an extended duration. i.e 48+ hours

Crash fixes
After implementing automatic crash reporting in the previous build, we have been able to identify and fix a crash that was responsible for 76% of crashes reported by players. This should result in much higher stability for all players.

Dynamic sky
With the introduction of the new sky system in the last update, several groups of players experienced hitches when loading sky resources. We’ve now implemented dynamic resource loading for the sky resulting in lower memory utilisation and faster map load times.

Changelog:

New Input System. Wheels are now easier to bind and presets have been removed.
Added the ability to move and hide HUD elements on screen.
Added Freetrack head tracking option. Available in Settings > Camera.
Added a setting for controlling opponent kart audio volumes.
Added driver numbers to HUD.
Added work-in-progress results screens.
Added audio notification when new online session is available to join.
Increased accuracy of all live delta values displayed on HUD.
Increased default FFB gain setting.
Re-enabled player name tags in online mode.
Online practice session lets drivers finish their final lap before ending.
Fixed bug where AI would sometimes fail to load.
Fixed lap and sector timing inaccuracy when running for long periods of time.
Fixed corrupt packages due to shutting down game while write is in progress.
Fixed hitches in dyanmic sky loading.
Fixed unwanted motion output when replaying.
Fixed trackside cameras not properly handling karts retiring and entering pits.
Fixed ghost trails following tyres on road surface.
Fixed chase camera look movement.




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KartKraft

KK is a karting simulator with a variety of kart classes and karting tracks from around the world.

 
 
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