Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Original Fire have launched Karting Superstars into Steam Early Access where players can currently participate in time trial leaderboards, multiplayer lobbies and single player modes. They plan to add to it with more tracks during the Early Access development.
You can wishlist on Steam or purchase now, during Early Access, for 10% off.
View this video on YouTube: https://youtu.be/z5jgYde0JS4 and please consider subscribing to RSC’s main channel.
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