Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Original Fire have been working away on Karting Superstars, recently (last month) releasing an update to add a spectator feature to the game. The developer also announced they’re now working on optimizing tracks, improving the netcode and new replay cameras.
Update 1.0.7 Changelist:
Added a TV camera to Centrifuge (Club)
Pause on controller disconnect
Increased respawn speed in TT
New custom lobby UX (Beta)
Spectator mode (Beta)
New track select UX (edited)
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