Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The 1994 Jordan 194 was an extremely competitive car that took Rubens Barrichello and Jordan to their first pole and podium finishes. With a string of fourth-place finishes Jordan took fifth-place in the constructors championship, albeit powered by the non-factory Hart 1035 V10.
First seen in sim racing with GP2 (1996).