Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The 1994 Jordan 194 was an extremely competitive car that took Rubens Barrichello and Jordan to their first pole and podium finishes. With a string of fourth-place finishes Jordan took fifth-place in the constructors championship, albeit powered by the non-factory Hart 1035 V10.
First seen in sim racing with GP2 (1996).