If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The 1994 Jordan 194 was an extremely competitive car that took Rubens Barrichello and Jordan to their first pole and podium finishes. With a string of fourth-place finishes Jordan took fifth-place in the constructors championship, albeit powered by the non-factory Hart 1035 V10.
First seen in sim racing with GP2 (1996).