Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The 1994 Jordan 194 was an extremely competitive car that took Rubens Barrichello and Jordan to their first pole and podium finishes. With a string of fourth-place finishes Jordan took fifth-place in the constructors championship, albeit powered by the non-factory Hart 1035 V10.
First seen in sim racing with GP2 (1996).