Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Sim simp and nice chap Jimmy Broadbent will be able to race his and Gordie Mutch’s real-life Praga R1 in Raceroom when the car releases for the platform in December, as will everyone else, with Jimmy having confirmed this today via social media.
Tweet text:
Well this is the cool af.
Goldie 2.0 is gonna be in Raceroom. As a sim degenerate, seeing a car I’ve raced as official content is incredibly surreal. It was rad working with Raceroom to try and get it spot on for you guys!
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →