Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...Announced February, 2021 with the extension of the MotoGP license until 2026.
MudRunner VR is a VR exclusive edition of the original MudRunner initially releasing on Meta Quest headsets.
Released as an Early Access Steam title in 2019 and developed by a one-man development team, MX Bikes is a realistic motocross simulator based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
Official screenshots:
2016 season DLC available via free DLC. Official screenshots:
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.
Licensed NASCAR title coming 2025.
NCTR was a standalone game based on NASCAR Racing 1999 Edition engine that simulated the 1998 season. However, only eight tracks were included. The product was not well received due to poor timing of the NASCAR Racing 3 and N3 Truck Add-on releases.
NASCAR Heat is a 2000 racing video game for the PlayStation, Microsoft Windows and Game Boy Color. It was developed by Monster Games and published by Hasbro Interactive.
NL is a simulation of the 1970 NASCAR Grand National Series. It featured a selection of period chassis and 16 period tracks.
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.
The Mac release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release. The software ran inside a window within the OS, using similar options to those seen in the Windows release of IndyCar Racing II the same year.
The PlayStation release of NASCAR Racing featured the 1996 season instead of the 1994 drivers and liveries of the original DOS release.
The first title from Papyrus to include all three major NASCAR series without the use of paid additions, NASCAR Racing 1999 Edition was unfortunately a graphically updated NASCAR Racing 2 underneath the surface. By the time of its release there were more advanced simulations coming on the market.
NASCAR Racing 2 is a 1996 racing video game by Papyrus Design Group based on the NASCAR Winston Cup Series of the same year, with a later addon for the 1997 Busch Grand National Series. It featured many drivers, Gen-4 chassis and tracks from both series.
Papyrus developed this title and released multiple NASCAR-based video games with incremental changes up until their transition to the “GPL engine” used in NASCAR Racing 4.
NR2002 is a simulation of the 2002 NASCAR Winston Cup. It featured a selection of chassis and all the tracks from the real-life schedule.
A demo version of NR2002 was released as a standalone “game” called Super Snack 500.
NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.
N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.
A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.
Originally announced to be the launch title for “GPL physics” in the Papyrus NASCAR titles, this eventually became NASCAR Racing 4.
N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.
Open-world arcade racer set in the fictional Lakeshore City, based on Chicago.