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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Before the holidays iRacing released a second patch, attempting to fix the performance issues users have reported on their newer track releases.

Historically iRacing tracks have had very limited detail away from the racing surface (outside the walls/barriers), so it’s not surprising really to see an uptick in specification needs as they have attempted to improve this. I’d be very interested to know whether any of the recent performance tweaks have come from reversing previous graphical enhancements.

Build notes:

iRACING:

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Cart

Improved the flow when a user attempts to register for a session where they do not own any of the necessary content used in the session.

Hosted Races

Resolved an issue when clicking on the “See Full Profile” button of the session host was opening the Session Info modal rather than the user’s Profile.

Car & Track Info

Resolved an issue when registering for a multiclass hosted session from the “Find Session” tab of the Car or Track modal was not finding the session to which the user was registering.

Results & Stats

This update fixes the images in the logo column of the Series Stats & Standings table.

Series List

Fixed “Full Series Page” button alignment in Race Guide view.

SIMULATION:

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Graphics

A sweeping change has been made to the processing of tree textures. SpeedTree textures have been added to the texture tossing algorithm. Whenever the application is running with low video memory, the SpeedTree textures are now downgraded in addition to other objects. This should improve the framerate for users with lower video memory.

– – The SpeedTree system is used at all of our new tracks.

For SSR, fixed a Simulation crash issue that could occur when enabling SSR on Low, after loading into a Session with SSR disabled (and while also having SSAO enabled).

Audio

Sounds for sawtooth and rumble strips as well as rumble curbs have been improved.

CARS:

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GT3 Class Cars

Traction Control (TC) tooltips have been updated in the garage.

GTP Class Cars

For the New Damage Model, a small tuning pass has been completed to improve balance across the vehicle class, including lowering break limits for wheels and noses.

LMP2 Class Cars

For the New Damage Model, a small tuning pass has been completed to improve balance across the vehicle class, including lowering break limits for wheels and noses.

LMP3 Class Cars

For the New Damage Model, a small tuning pass has been completed to improve balance across the vehicle class, including lowering break limits for wheels and noses.

ARCA Menards Chevy / Gen 4 Cup

(Gen 4 Cup) – iRacing setups have been updated.

Audi R8 LMS EVO II GT3

GT3 Class BoP: Engine torque has been reduced slightly.

A tuning pass for the New Damage Model has been completed for this car which now correctly allows the nose of the car to detach.

Lamborghini Huracán GT3 EVO

GT3 Class BoP: Engine torque has been reduced slightly.

Fixed an issue where the steering wheel was not being correctly hidden when its display was disabled in the graphics options.

Lotus 79

iRacing setup for Autodromo Internazionale del Mugello has been added.

Lucas Oil Off Road Pro 2 Lite

For the New Damage Model, fixed an issue where some removable parts appeared to detach and float nearby at certain camera distances.

Lucas Oil Off Road Pro Trucks

(Pro 2 Truck) – For the New Damage Model, fixed an issue where some removable parts appeared to detach and float nearby at certain camera distances.

Mercedes-AMG GT3 2020

Fixed an issue where the Traction Control (TC) light was not illuminating correctly.

Modified – SK / NASCAR Whelen Tour Modified

(Modified – SK) – For the New Damage Model, improved the bumper shape and stiffness. The bumpers are now perfect for bumping.

Porsche 911 GT3 R (992)

For the New Damage Model, fixed an issue with vehicle suspension at certain camera distances.

Sprint Car

iRacing setups have been updated.

[Legacy] Pro Mazda

iRacing setup for Nürburgring Nordschleife has been added.

TRACKS:

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Autodromo Internazionale del Mugello

Tirewalls have been adjusted for improved rendering performance.

Fixed an issue where some tirewalls were not two-sided objects, and were invisible when viewed from the back.

Several additional optimizations for tree models have been completed.

Chicago Street Course

(2023 Cup) – DRS Zones have been added.

Okayama International Circuit

Tree wall textures have been updated.

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