Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Inside Mac Games reported this month that Papyrus will be bringing their upcoming IndyCar Racing II title to the Apple Mac as well. It is stated to include 15 tracks, which means Indianapolis may be an addon as it was with the original IndyCar Racing, but otherwise should be similar to the PC release.
The same news item announced a version of NASCAR Racing is to follow in 1996:
Papyrus Design Group announced that it is porting their popular racing game, IndyCar Racing 2.0 for the Mac. Officially licensed by IndyCar, the game will include 15 tracks and will be based on the 1995 racing season. IndyCar Racing will feature high resolution graphics, engine and crashing effects in digital and stereo sound, realistic handling, as well as a multi-player mode for playing over networks and modem. IndyCar Racing 2.0 will be released in late 1995. A Mac version of NASCAR Racing will also be produced the following year.
(Header screenshot shows Indianapolis in IndyCar Racing 1, which is PC-only).
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.