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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Inside Mac Games reported this month that Papyrus will be bringing their upcoming IndyCar Racing II title to the Apple Mac as well. It is stated to include 15 tracks, which means Indianapolis may be an addon as it was with the original IndyCar Racing, but otherwise should be similar to the PC release.

The same news item announced a version of NASCAR Racing is to follow in 1996:

Papyrus Design Group announced that it is porting their popular racing game, IndyCar Racing 2.0 for the Mac. Officially licensed by IndyCar, the game will include 15 tracks and will be based on the 1995 racing season. IndyCar Racing will feature high resolution graphics, engine and crashing effects in digital and stereo sound, realistic handling, as well as a multi-player mode for playing over networks and modem. IndyCar Racing 2.0 will be released in late 1995. A Mac version of NASCAR Racing will also be produced the following year.

(Header screenshot shows Indianapolis in IndyCar Racing 1, which is PC-only).

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