Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Papyrus are at the E3 Electronic Entertainment Expo previewing IndyCar Racing 2.0. If attending you can view them in Booth #1425 in the south hall.
Press release:
Papyrus’ New IndyCar(TM) Racing 2.0 Previewed at E3
Los Angeles, California, May 11, 1995–Papyrus Design Group, Inc. is offering a preview of their new IndyCar Racing 2.0 at the Electronic Entertainment Expo. IndyCar Racing 2.0 is a graphically and audibly enhanced version of Papyrus’ original award-winning IndyCar Racing, and will be offered for DOS 5.0 or later, Windows 3.1 and Windows ‘95, and the Macintosh.
Officially licensed by IndyCar, IndyCar Racing 2.0 will include 15 tracks, representing every type of IndyCar racing experience. The product will be based on the 1995 racing season which will be represented by cars, tracks, drivers, sponsors, track side scenery, and billboards.
Other major improvements that will be included in the new IndyCar Racing 2.0 include:
· SVGA Mode. Crisp, clear graphic detail in 640 x 480 resolution.
· Realistic Collisions. Car bodies will dent and pieces will fly form the cars accidents happen.
· Digital Sound Effects. Engine and crashing effects in digital and stereo sound.
· Realistic Handling. Like Papyrus’ other award-winning productions, IndyCar Racing 2.0 sets new standards for realistic handling. The closest possible thing to putting you behind the seat of a real IndyCar.
· Arcade Driving allows the driver to drive from outside the car in order to master different driving techniques.
· Multi-player this product will be compatible with Papyrus’ new multi-player service, code named “Hawaii”.
· Product Manual. In depth explanation of the IndyCar Racing 2.0 simulation. Experienced drivers give driving tips; including suggestions on car set-ups.IndyCar Racing 2.0 will be released Q4 of 1995 on CD ROM; the DOS and Windows and versions will be shipped as one product. The software packages will be distributed world-wide by Virgin Interactive Entertainment, Inc. Papyrus Design Group, Inc., is a software developer and publisher established in 1987. Its flagship simulation, Indianapolis 500: The Simulation, was published by Electronic Arts in 1989. The company’s second game, IndyCar Racing was released in November 1993 and has garnered numerous top industry awards. NASCAR Racing is the company’s third award winning production.
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