Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Stefano Casillo left the studio he founded to work on his own projects earlier this year, but was pulled back into an Assetto Corsa Competizione development role last week. The good news is that he’s reporting success!
…good news on the ACC AI side.. this afternoon, after a couple of code changes I managed now 4 races in a row with good passing moves and no accidents from AI.. finally a positive step in the right direction I hope.
Well.. make that 7 races with no drama 🙂 Still a lot of wrong calls and attacks in places where it shouldn’t but the improvement is substantial. When I started last week 100% AI in a field of 92% AIs could not even manage a single overtake at Zolder.. now it goes through about 10 cars in 6 laps.. which is huge. Still work to do, but I am a bit more optimistic tonight.
ACC runs pretty well on my PCs so my only real gripe of any kind was the AI. The fact it’s being worked on really is superbly good news!
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.