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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Stefano Casillo left the studio he founded to work on his own projects earlier this year, but was pulled back into an Assetto Corsa Competizione development role last week. The good news is that he’s reporting success!

…good news on the ACC AI side.. this afternoon, after a couple of code changes I managed now 4 races in a row with good passing moves and no accidents from AI.. finally a positive step in the right direction I hope.

Well.. make that 7 races with no drama 🙂 Still a lot of wrong calls and attacks in places where it shouldn’t but the improvement is substantial. When I started last week 100% AI in a field of 92% AIs could not even manage a single overtake at Zolder.. now it goes through about 10 cars in 6 laps.. which is huge. Still work to do, but I am a bit more optimistic tonight.

ACC runs pretty well on my PCs so my only real gripe of any kind was the AI. The fact it’s being worked on really is superbly good news!

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