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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
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1985

Ralt RT3-84 + More

Revs

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

iGP have updated iGP Manager with some new features, race simulation updates, staff updates and improvements to both the Web and client user interfaces. Check out the changelog below:

New! Pit crew

The Pit Crew determines the speed and reliability of your pit stops, making them a vital part of a race event.

New features include:

Variable pit stop times in races based on your crew’s abilities, influencing the speed and reliability of pit stops.
Pit Crew Training, a new area of the training page, alongside driver training
New skills and dynamics to manage such as pit crew atrophy, performance variance and morale.

Racing revamp

Improved the situation of cars ‘bouncing’ when trying to overtake.
Greatly increased the chances of overtake between cars that have a significant difference of speed (due to car design + driver, difference of tyre pace (compound/wear) or push level management pace advantage.
Increased dirty air, in order to reduce the chance of creation of long train during the race. Now cars breaking up from the group will have a chance to open some gap.
Increased the car max speed to 370 KPH.
Slipstream rework: higher impact at closer distance.
Improved chances to block a car using PL3 (this is well balanced, do not expect being able to block a car if your pace is much slower).

Fixes and improvements

Quick Races rule changes – Now anyone can earn rewards from QR provided they finish in a podium position. Finishing outside the podium and even a top 3 DNF will no longer count.
Added Canada to street circuit special ability.
Added special offers for new levels.
Added a toggle to hide/show custom engine stats.
Fixed United States iGP pit exit.
Fixed teams not receving cash when auctioning a driver and an another team uses the ‘buy now’ option to obtain them.
Fixed engine manufactuerer icon being wrong shape in news feed.
Fixed tokens being awarded instead of deducted for becoming an engine manufacturer.
Fixed mail about cost change being sent to all customers of a manufacturer when there had been no cost change.
Security patch – Prevented HTML injection in comments.
Various other fixes and improvements.

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