Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
iGP have updated iGP Manager with some new features, race simulation updates, staff updates and improvements to both the Web and client user interfaces. Check out the changelog below:
New! Pit crew
The Pit Crew determines the speed and reliability of your pit stops, making them a vital part of a race event.
New features include:
Variable pit stop times in races based on your crew’s abilities, influencing the speed and reliability of pit stops.
Pit Crew Training, a new area of the training page, alongside driver training
New skills and dynamics to manage such as pit crew atrophy, performance variance and morale.Racing revamp
Improved the situation of cars ‘bouncing’ when trying to overtake.
Greatly increased the chances of overtake between cars that have a significant difference of speed (due to car design + driver, difference of tyre pace (compound/wear) or push level management pace advantage.
Increased dirty air, in order to reduce the chance of creation of long train during the race. Now cars breaking up from the group will have a chance to open some gap.
Increased the car max speed to 370 KPH.
Slipstream rework: higher impact at closer distance.
Improved chances to block a car using PL3 (this is well balanced, do not expect being able to block a car if your pace is much slower).Fixes and improvements
Quick Races rule changes – Now anyone can earn rewards from QR provided they finish in a podium position. Finishing outside the podium and even a top 3 DNF will no longer count.
Added Canada to street circuit special ability.
Added special offers for new levels.
Added a toggle to hide/show custom engine stats.
Fixed United States iGP pit exit.
Fixed teams not receving cash when auctioning a driver and an another team uses the ‘buy now’ option to obtain them.
Fixed engine manufactuerer icon being wrong shape in news feed.
Fixed tokens being awarded instead of deducted for becoming an engine manufacturer.
Fixed mail about cost change being sent to all customers of a manufacturer when there had been no cost change.
Security patch – Prevented HTML injection in comments.
Various other fixes and improvements.
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