Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Ian Bell has announced the name of his new studio, Straight4Games, in a couple of tweets. We do not have any information on engine, content, or anything else, but here is the news so far…
Tweet texts:
We’re very proud to announce our new branding. mILDLYaNNOYEDsTUDIOs proved to be, well, too annoying given user feedback. We are now Straight4Studios Straight4Games or just plain Straight4, giving homage to some of the greatest engines ever. YouTube video.
Logos in another tweet:
Screenshots that are apparently in-engine:
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