Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Both NASCAR Racing 2002 Season and NR2003 require a PowerPC system from around the time of their release, but will both run fine on an Intel CPU Mac running a version of Mac OS with built-in Rosetta emulator such as Mac OS X Snow Leopard. You cannot install Snow Leopard on a very recent machine though and Apple have removed Rosetta from later versions of the OS, so unless you use virtualization software such as Parallels it’s basically impossible to run NR2002 on a recent system without Windows.