Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Both NASCAR Racing 2002 Season and NR2003 require a PowerPC system from around the time of their release, but will both run fine on an Intel CPU Mac running a version of Mac OS with built-in Rosetta emulator such as Mac OS X Snow Leopard. You cannot install Snow Leopard on a very recent machine though and Apple have removed Rosetta from later versions of the OS, so unless you use virtualization software such as Parallels it’s basically impossible to run NR2002 on a recent system without Windows.