Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
F1 2010 itself works fine for offline running with Windows 10 once you have disabled Microsoft’s ‘Games for Windows’ Live integration. The game will install it without asking, so you can disable it afterwards by dropping these dll files into the game directory (alongside f1_2010.exe and F1_2010_game.exe).
I did have to do quite a bit of graphics tuning to get it looking nice. There are config files in Documents\My Games\FormulaOne that you can open with a text editor.