Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
F1 2010 itself works fine for offline running with Windows 10 once you have disabled Microsoft’s ‘Games for Windows’ Live integration. The game will install it without asking, so you can disable it afterwards by dropping these dll files into the game directory (alongside f1_2010.exe and F1_2010_game.exe).
I did have to do quite a bit of graphics tuning to get it looking nice. There are config files in Documents\My Games\FormulaOne that you can open with a text editor.