Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Gravel, snow, mud and tarmac. Wales in DiRT Rally. Wales and Scotland in DiRT Rally 2.0.
DiRT 4:
In DiRT 4 the rallies are set in Powys, Wales, and include a mixture of wet gravel and dirt navigating through forests and open moorland. The description says:
The wet gravel stages of Wales offer a unique challenge if you want to push your car control to the limits. Navigate twitsting tree-lined forest tracks and fast open stretches through the rolling Welsh Moorland landscape. Perfect if you enjoy spectacular scenery and thrilling hazards!