Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Havas Interactive, the new owners of Sierra, announced today that Grand Prix Legends will be released on the Sierra Originals label on March 10, 2000.

Press release:

BACK ON THE STARTING GRID

February 17th 2000: Once again, Sierra is looking back to the year 1967, when daring drivers throughout the Grand Prix circuit took their primitive-yet-powerful machines to the streets and tracks of the world in the most dangerous racing season there has ever been. Sierra is giving a new breed of racing simulation fans another chance to experience that historic Grand Prix season through the re-release of Grand Prix Legends on the Sierra Originals label.

Grand Prix Legends, developed by the award-winning Papyrus Design Group, features the most realistic vehicle dynamics model available in a racing simulation. To complete the experience, Papyrus went to great lengths to re-create the historical tracks, drivers, teams and cars that made 1967 one of the most thrilling years in racing history.

“Grand Prix Legends set a new standard for racing simulations when it was first released in November 1998,” says Jon Sloan, General Manager, Games, of Havas Interactive UK. “It has been a constant point of reference for racing games released over the past year or so throughout the gaming community, particularly in the specialist press.”

Grand Prix Legends contains many revolutionary features; the physics model gives extremely realistic race conditions, allowing the cars to drift, ‘catch air’ and interact more realistically with the environment than ever before in a racing simulation. The enhanced artificial intelligence gives a more competitive racing environment and offers native 3Dfx and Rendition graphic accelerator support.

Papyrus has faithfully re-created the experience of 1967 Grand Prix racing, when safety regulations were much less stringent than they are today. The game’s designers went to extraordinary lengths to meet the specifications of the original tracks, in many cases unearthing the original blueprints. The tracks of 1967 were sometimes no more than country roads, where spectators lined the shoulders as the classic racing machines roared by. Some of the legendary tracks included in Grand Prix Legends are Nurburgring, Monaco, the historic Spa and Zandvoort.

Similarly, cars were less technically advanced in 1967, and Grand Prix Legends re-creates these cars as they existed in this ‘golden era of racing’. Papyrus worked with some of the original car designers to ensure that the cars in the game look and perform as authentically as possible. Grand Prix Legends also features drivers from the era, including Jack Brabham, Jim Clark and Graham Hill, and authentic teams such as Lotus, Ferrari, Brabham and BRM.

Grand Prix Legends will be available from Friday March 10th on PC CD-ROM. Further information is available from the Sierra website (www.sierra-online.co.uk).

– ENDS –

Note to editors: Sierra is a brand of Havas Interactive. Havas Interactive is a global leader in interactive content. It is the second largest publisher of entertainment software for PCs and the second largest publisher of educational software. Its various divisions – Blizzard, Coktel, Knowledge Adventure, Sierra, Won.net – are famous for releasing critically acclaimed and award winning titles. It has operations in the US and in Europe. It is a subsidiary of Havas, world leader in print and electronic publishing, itself part of Vivendi Communication.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.