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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Microprose have sent a promotional trailer out to media and I picked it up from here. You can watch it below. Also late last month the release date was pushed back to July 28, 2000 (Europe) and they announced the sim will have Force Feedback. Check out the press release below to read more about FFB.

Trailer:

View this video on YouTube: https://youtu.be/oT5fadsL5zE and please consider subscribing to RSC’s channel.

Press release:

HASBRO CONFIRM GRAND PRIX 3 RELEASE DATE AND ANNOUNCE EXTRA FEATURE
25 May 2000

After a hugely successful E3 Hasbro Interactive are pleased to announce a firm release date for Grand Prix 3. With retail eagerly awaiting the title it has been confirmed that July 28 2000 will be the day when Formula One and racing game fans will be rushing out to the shops to get their hands on a copy.

To add to the already extensive list of features that Grand Prix 3 boasts, including spectacular wet weather effects and collision damage, Geoff Crammond is now able to include force feedback in the game. The developer said of this latest addition:

“The force feedback in Grand Prix 3 is directly linked to the physics engine and simulates the forces that would be felt on a real steering wheel under racing conditions.”

In the past few months MicroProse development along with Geoff Crammond have been working closely with third parties, including Formula One teams and drivers, and implementing their comments into the game. The drivers were all amazed at the realism in the tracks and also in the handling of the cars.

As widely predicted, Grand Prix 3 looks set to continue the Crammond tradition of setting the benchmark for racing games for years to come.

Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on the computer the deep library of toy and board games of parent company, Hasbro, Inc. (AMEX:HAS). Hasbro Interactive has expanded its charter to include original and licensed games for the PC, the Sony PlayStationTM and for multi-player gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro Interactive has offices in the U.K., France, Germany, Australia, Holland, Belgium, Denmark, Greece, Israel, Japan and Canada.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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