If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Polyphony Digital have updated GT7, reducing power for BoP on the Ford GT LM Spec II Test Car, in preparation for their GT World Series event.
Build notes:
The following is a list of adjustments introduced for the new Gran Turismo 7 update.
Improvements and Adjustments
1. Balance of Performance (BoP)
- We addressed an issue in which the “BoP” power settings for the Ford GT LM Spec II Test Car were off, resulting in the car producing more power than intended.Thank you for your loyal support, and we hope you continue to enjoy Gran Turismo 7!
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